AI Insights · Timothy · January 2023
Top 5 Tabletop Board Games on Android in Africa Q4 2022
Discover the performance trends of the top 5 tabletop board games on Android in Africa during Q4 2022, including download rates, revenue, and active users.
In the fourth quarter of 2022, the top 5 tabletop board games on the Android platform in Africa showcased varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at how these games fared over the period.
Yalla Ludo - Ludo&Domino from Aviva Sun saw impressive weekly download numbers, peaking at approximately 194.7K in late October. However, weekly revenue experienced a decline throughout the quarter, starting at around $13.9K in early October and dropping to about $5.4K by the end of December. The game maintained a robust user base, with weekly active users starting at 888K in late September and ending at around 670K in late December.
Backgammon - Lord of the Board by Beach Bum Ltd. had modest weekly downloads, with a high of 3.1K in mid-October. Revenue fluctuated, peaking at $2.8K in late October before declining to approximately $1.7K by the end of December. Active users showed a downward trend, starting from 38.1K in early October and ending at around 23.5K in late December.
Ludo STAR: Online Dice Game from Gameberry Labs experienced a consistent weekly revenue, averaging around $1.5K to $1.6K throughout the quarter. Weekly downloads peaked at 15.6K in mid-October but gradually decreased to about 7.2K by the end of December. Active users remained relatively stable, hovering around 40K to 50K during the quarter.
Ludo Club - Dice & Board Game by Moonfrog had strong weekly download numbers, reaching a high of approximately 139.9K in late September. Revenue saw a slight decline, starting from $1.3K in late September and ending at around $1.1K by the end of December. The game maintained a large active user base, starting at 2.2M in late September and slightly decreasing to around 1.7M by late December.
TopTop: Games&Chat from Social Game Lab showed moderate weekly downloads, peaking at 43.1K in mid-October. Revenue saw a decline from $1.6K in early October to around $543 by late December. Active users showed a slight decrease, starting from 280K in late September and ending at around 285K by the end of December.
For more detailed insights and data, visit Sensor Tower.